Forgotten Fields - The Nostalgia of Saying Goodbye

By Rdalton
I have always had a strong attachment to places. I adored my childhood home and the memories made there, and moving from it was one of my first experiences with loss at age 13. I was also fortunate enough to grow up with a lakeside property on Lake Michigan (my family purchased the land for dirt cheap in the 60’s), and it remains one of my favorite places on earth to this day. When I was 22, my family made the difficult decision to sell the property, and I was heartbroken, though I understood the reasoning behind the decision.


I still dream about both of these places constantly. It must be something about the places we spent our most formative years. Even if we are no longer physically present, they live within us still. I don’t dream about any other place, or feel the same tug of nostalgia that I do for these past homes of mine. Leaving them was difficult, but like the waves of Lake Michigan, life is always moving and we must change with it.



This is the primary theme of Forgotten Fields. Released April 14, 20201 after a successful kickstarter in 2020, the game was developed by Frostwood Interactive and published by Dino Digital, both based in India. I am clearly a sucker for nostalgia,  and it is a theme that I seek in my games. So when I got the opportunity to play a review copy of Forgotten Fields, I jumped at the chance.


You play Sid, an author with writer’s block who is procrastinating on his deadline for a proposal for his second book. He gets a call from his mother inviting him to a small get together at his childhood home - it is being sold in the morning, and his mother wants him to come and say goodbye to it. 


You play Sid as he travels towards his childhood home, all the while visiting the world that he is trying to create for his book. The day Sid is living and the story that he is attempting to write parallel one another in a very pleasing way, leaving the player satisfied with two tied up storylines at the end of the playthough. As Sid tries to find inspiration from his surroundings, he has conversations about childhood, life, and creativity that any player can relate to. The game is quite charming and a very relaxing way to spend 3 hours.


The visuals are lovely. The character’s faces aren’t fleshed out too much, but that perfect because they are not the focus - the memories are. Many of the scenes take place in nature and the art does a great job of telling a story through the location that the characters are at any given moment. This is particularly true of the beach scene (external), the scenes at Sid’s childhood home (internal), and a hard to describe scene from Sid’s imagination which was simply visually breathtaking (also external).



The music helped to create a mood of melancholy as well. Sid and his companions on this journey spend a lot of time reflecting about old times and the subtle shift of music does a great job of expressing the nostalgia of the characters (hats off to composer micAmic).


I had control issues, but part of that was the fact that I attempted to play the first bit of this game with my touchpad - not a good idea. When I switched to my controller I still had some issues with controller sensitivity (particularly when it came to changing the camera angles), but it was better that the touchpad, so I was happy enough. There are some small tech things that are easy enough to fix with patches, and I have no doubt those will be addressed soon.


I imagine most people can relate to the experience of their childhood home being sold. Those last days when you wander around the rooms, thinking about all the events that occurred in each one. Saying goodbye and embracing change is a difficult but necessary part of life, and Forgotten Fields does a great job of allowing the player to feel that bittersweet nostalgia.